This commit is contained in:
LordMZTE 2021-11-26 20:05:13 +01:00
commit 8d4b5d72a5
140 changed files with 37591 additions and 0 deletions

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.gitignore vendored Normal file
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build/
.mpt/

11
modpacktoolsconfig.toml Normal file
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[Locations]
# The location of the source
src = "src"
# The location used to store temporary files
tempDir = ".mpt"
[Downloads]
# The maximum number of threads that will be used for downloads
maxThreads = 5
# The timeout of http requests in ms
httpTimeout = 30000

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src/modpack.lua Normal file
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local function cursemod(project_id, file_id)
return {
id = tostring(project_id),
file = {
installer = "internal.dir:mods",
artifact = "curse.maven:" .. project_id .. ":" .. file_id,
repository = "curseforge",
},
type = "mod",
options = {
"required",
"client",
"server",
"included",
},
}
end
local function resourcepack(link, id, name, description)
return {
id = id,
file = {
installer = "internal.dir:resourcepacks",
link = link,
},
type = "mod",
options = {
"required",
"client",
"included",
},
meta = {
name = name,
description = description,
},
}
end
manifest = {
id = "better-minecraft-plus",
type = "modpack",
meta = {
name = "Better Minecraft PLUS (MZTE Edition)",
description = "Vanilla+ pack",
contributors = {
{
name = "xSharkieTV",
roles = {
"Owner",
},
},
{
name = "LordMZTE",
roles = {
"Contributor",
},
},
},
},
versions = {
{
version = "v30",
mcversion = {
"1.16.5",
},
files = {
{
id = "overrides",
installer = "internal.override",
link = "file://overrides",
options = {
"included",
"server",
"required",
"client",
},
},
},
relations = {
cursemod(260262, 3258349),
cursemod(382016, 3221772),
cursemod(245755, 3515707),
cursemod(348521, 3521275),
cursemod(500434, 3426154),
cursemod(504908, 3398020),
cursemod(230137, 3279597),
cursemod(498222, 3411810),
cursemod(323976, 3527069),
cursemod(528391, 3511274),
cursemod(336272, 3131604),
cursemod(501590, 3384938),
cursemod(351914, 3456505),
cursemod(399945, 3177100),
cursemod(337396, 3175092),
cursemod(379849, 3477594),
cursemod(265917, 3202331),
cursemod(380969, 3441981),
cursemod(422301, 3518818),
cursemod(522833, 3462036),
cursemod(289380, 3336021),
cursemod(490440, 3520713),
cursemod(353051, 3273863),
cursemod(251407, 3222131),
cursemod(388800, 3535300),
cursemod(74924, 3482897),
cursemod(478165, 3447346),
cursemod(538486, 3497311),
cursemod(474817, 3495397),
cursemod(313970, 3530283),
cursemod(536254, 3494112),
cursemod(448013, 3238308),
cursemod(357540, 3505181),
cursemod(347488, 3476252),
cursemod(517272, 3505278),
cursemod(479296, 3391888),
cursemod(309516, 3239647),
cursemod(368718, 3468722),
cursemod(289412, 3498398),
cursemod(404465, 3529998),
cursemod(404468, 3492657),
cursemod(536277, 3494489),
cursemod(314002, 3055679),
cursemod(486029, 3518618),
cursemod(481562, 3519607),
cursemod(502786, 3410000),
cursemod(378802, 3498310),
cursemod(531834, 3487757),
cursemod(432421, 3311565),
cursemod(280510, 3232225),
cursemod(250363, 3326041),
cursemod(389989, 3091598),
cursemod(312918, 3411324),
cursemod(239197, 3534458),
cursemod(469301, 3528018),
cursemod(499469, 3468114),
cursemod(484954, 3466080),
cursemod(253735, 3434458),
cursemod(442508, 3392240),
cursemod(511770, 3528871),
cursemod(352039, 3182364),
cursemod(331936, 3441028),
cursemod(536348, 3494096),
cursemod(250398, 3531453),
cursemod(400085, 3498705),
cursemod(548647, 3533204),
cursemod(382216, 3457851),
cursemod(250419, 3360152),
cursemod(367706, 3521833),
cursemod(415747, 3231846),
cursemod(493947, 3490507),
cursemod(391187, 3506367),
cursemod(445926, 3520961),
cursemod(377794, 3318948),
cursemod(365507, 3346846),
cursemod(438116, 3394922),
cursemod(377798, 3107953),
cursemod(355458, 3226433),
cursemod(453763, 3520088),
cursemod(403499, 3163628),
cursemod(525254, 3452425),
cursemod(309674, 3376819),
cursemod(378928, 3351428),
cursemod(467173, 3423742),
cursemod(401273, 3459238),
cursemod(388992, 3416597),
cursemod(525270, 3468208),
cursemod(377835, 3388486),
cursemod(250498, 3362794),
cursemod(416935, 3508441),
cursemod(529754, 3487988),
cursemod(238222, 3530253),
cursemod(419176, 3320687),
cursemod(340991, 3507029),
cursemod(429235, 3485636),
cursemod(491794, 3412474),
cursemod(448233, 3221962),
cursemod(513027, 3456895),
cursemod(482870, 3311357),
cursemod(446017, 3318155),
cursemod(411399, 3423231),
cursemod(74072, 3526444),
cursemod(410295, 3467944),
cursemod(430404, 3404058),
cursemod(250577, 3190372),
cursemod(308663, 3443261),
cursemod(442719, 3442748),
cursemod(444965, 3449683),
cursemod(252848, 3382150),
cursemod(289712, 3519471),
cursemod(268495, 3476575),
cursemod(475145, 3520674),
cursemod(59621, 3469295),
cursemod(453925, 3472412),
cursemod(242830, 3521872),
cursemod(523197, 3509253),
cursemod(279693, 3071442),
cursemod(488573, 3432455),
cursemod(514266, 3425528),
cursemod(496394, 3443481),
cursemod(257356, 3513646),
cursemod(309858, 3529615),
cursemod(415974, 3227802),
cursemod(223852, 3402515),
cursemod(433862, 3414676),
cursemod(316582, 3447907),
cursemod(240630, 3435305),
cursemod(460681, 3458010),
cursemod(539994, 3504386),
cursemod(362393, 3249309),
cursemod(317716, 3522097),
cursemod(542235, 3530932),
cursemod(306549, 3224747),
cursemod(441706, 3519248),
cursemod(486392, 3535459),
cursemod(536660, 3494974),
cursemod(461822, 3337788),
cursemod(237307, 3398000),
cursemod(456239, 3528799),
cursemod(450659, 3425477),
cursemod(318857, 3389090),
cursemod(309927, 3456953),
cursemod(426097, 3383394),
cursemod(351264, 3527736),
cursemod(417169, 3518579),
cursemod(360203, 3449429),
cursemod(374736, 3401142),
cursemod(363569, 3443597),
cursemod(440647, 3237799),
cursemod(422794, 3221143),
cursemod(451839, 3309192),
cursemod(388172, 3529830),
cursemod(301051, 3088871),
cursemod(353554, 3181114),
cursemod(438447, 3532022),
cursemod(382599, 3283097),
cursemod(383725, 3353212),
cursemod(532286, 3521011),
cursemod(274259, 3339353),
cursemod(430652, 3200324),
cursemod(531188, 3533733),
cursemod(459701, 3529457),
cursemod(460819, 3249059),
cursemod(504384, 3423164),
cursemod(264231, 3441117),
cursemod(362528, 3166283),
cursemod(449655, 3327088),
cursemod(241895, 3222119),
cursemod(250832, 3238352),
cursemod(504395, 3395248),
cursemod(360303, 3504650),
cursemod(495476, 3517499),
cursemod(401648, 3293637),
cursemod(415057, 3288982),
cursemod(421760, 3311520),
cursemod(421763, 3195284),
cursemod(228525, 3474499),
cursemod(539057, 3509565),
cursemod(428483, 3139159),
cursemod(363703, 3343460),
cursemod(499980, 3517008),
cursemod(392748, 3151372),
cursemod(233019, 3533942),
cursemod(308989, 3522094),
cursemod(429625, 3157832),
cursemod(345854, 3521661),
cursemod(349206, 3301978),
cursemod(351441, 3066596),
cursemod(247560, 3485079),
cursemod(520110, 3514231),
cursemod(55438, 3346467),
cursemod(254268, 3433163),
cursemod(306770, 3459118),
cursemod(463155, 3357285),
cursemod(252042, 3131044),
cursemod(457570, 3533860),
cursemod(254284, 3516278),
cursemod(326895, 3520949),
cursemod(243121, 3490981),
cursemod(510089, 3476138),
cursemod(392805, 3061943),
cursemod(421850, 3494919),
cursemod(384991, 3116438),
cursemod(440845, 3524860),
cursemod(344787, 3320406),
cursemod(485539, 3397040),
cursemod(316873, 3308969),
cursemod(340333, 3173775),
cursemod(386134, 3520756),
cursemod(515708, 3426545),
cursemod(500074, 3519561),
cursemod(285612, 3211323),
cursemod(395078, 3526021),
cursemod(416306, 3166929),
cursemod(342584, 3533132),
cursemod(324717, 3467445),
cursemod(361579, 3337641),
cursemod(417430, 3523829),
cursemod(433071, 3330242),
cursemod(368293, 3534324),
cursemod(328085, 3499718),
cursemod(418564, 3503786),
cursemod(468836, 3517228),
cursemod(526921, 3513533),
cursemod(455438, 3448266),
cursemod(445385, 3349970),
cursemod(419699, 3500014),
cursemod(60028, 3454318),
cursemod(348215, 3416596),
cursemod(473328, 3355089),
cursemod(502372, 3387338),
cursemod(381736, 3226442),
cursemod(483391, 3395603),
cursemod(377281, 3358126),
cursemod(398521, 3503844),
cursemod(334853, 3535218),
cursemod(454372, 3528744),
cursemod(410811, 3510643),
cursemod(435386, 3433563),
cursemod(471135, 3438199),
cursemod(366140, 3358883),
cursemod(60089, 3202662),
cursemod(227639, 3413560),
cursemod(492376, 3436979),
cursemod(455519, 3439904),
cursemod(465575, 3412586),
cursemod(257814, 3419983),
cursemod(439890, 3533857),
cursemod(233258, 3242368),
cursemod(256717, 3481298),
cursemod(430988, 3214651),
cursemod(389665, 3344719),
cursemod(303657, 3502662),
cursemod(521480, 3456514),
cursemod(238891, 3502320),
cursemod(437717, 3501698),
cursemod(429901, 3230821),
cursemod(426558, 3467280),
cursemod(389697, 3416699),
cursemod(359540, 3182349),
cursemod(351725, 3516271),
cursemod(533801, 3496027),
cursemod(394185, 3276056),
cursemod(466792, 3494705),
cursemod(417645, 3478185),
cursemod(447816, 3222746),
cursemod(412082, 3527323),
cursemod(314904, 3482306),
cursemod(314905, 3530024),
cursemod(513731, 3441734),
cursemod(502561, 3494718),
cursemod(314906, 3519486),
cursemod(532724, 3526076),
cursemod(486928, 3346602),
cursemod(463475, 3332861),
cursemod(357362, 3290973),
cursemod(283644, 3437009),
cursemod(400933, 3488763),
cursemod(509285, 3503936),
cursemod(276951, 3438373),
cursemod(313816, 3145252),
cursemod(359619, 3513655),
cursemod(428877, 3467948),
cursemod(521590, 3514530),
cursemod(428883, 3418599),
cursemod(452344, 3342861),
cursemod(336184, 3521370),
cursemod(272515, 3317873),
cursemod(310494, 3055694),
cursemod(291509, 3154938),
cursemod(492574, 3449703),
cursemod(387580, 3057272),
cursemod(378646, 3340793),
cursemod(418863, 3132023),
cursemod(379768, 3178315),
cursemod(414401, 3252973),
cursemod(463554, 3456988),
-- MZTE edition extras
cursemod(248787, 3512372), -- AppleSkin
resourcepack(
"https://edge.forgecdn.net/files/3190/886/Unity-1.16.X-Base-2.4.0.zip",
"unity",
"Unity",
"16x16 texture pack that gives the game a fresh look"
),
resourcepack(
"https://edge.forgecdn.net/files/3190/891/Unity-1.16.X-Modded-1.3.0.zip",
"unity-modded",
"Unity Modded",
"Mod support for the Unity texture pack."
),
resourcepack(
"https://edge.forgecdn.net/files/3013/824/Unity-1.16.X-Extras-1.0.0.zip",
"unity-extras",
"Unity Extras",
"Extra stuff of the Unity texture pack"
),
resourcepack(
"https://edge.forgecdn.net/files/3190/888/Unity-1.16.X-Dark-0.7.0.zip",
"unity-dark",
"Unity Dark",
"Dark mode UIs"
),
{
id = "forge",
versions = "[1.16.5-36.2.19-1.16.5]",
type = "modloader",
options = {
"client",
"server",
"included",
"required",
},
},
},
},
},
repositories = {
{
id = "curseforge",
type = "curseforge",
url = "https://cursemaven.com/",
},
},
}

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RMBTweak=0
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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#General settings
[general]
#Enables giving everyone a book the first time they join
giveFirstJoin = false

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[general]
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = true
#Lava Opacity for the Lava Vision Potion.
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.65
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
shadersCompat = false
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
bananasDropFromLeaves = true
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
#Range: > 0
bananaChance = 200
#Whether spiders should target fly mobs.
spidersAttackFlies = true
#Whether wolves should target moose mobs.
wolvesAttackMoose = true
#Whether polar bears should target seal mobs.
polarBearsAttackSeals = true
#Whether lava can be bottled with a right click of a glass bottle.
lavaBottleEnabled = true
#Whether bone serpents are neutral or hostile.
neutralBoneSerpents = false
#Maximum world y-level that cave centipedes can spawn at
#Range: 0 ~ 256
caveCentipedeSpawnHeight = 30
#Maximum world y-level that blobfish can spawn at
#Range: 0 ~ 256
blobfishSpawnHeight = 38
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
mimicubeSpawnInEndCity = true
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
#Whether wild raccoons steal food from chests.
raccoonStealFromChests = true
#Whether fish oil gives players a special levitation effect.
fishOilMeme = true
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
soulVultureSpawnOnFossil = true
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
wanderingTraderOffers = true
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
#Range: 0 ~ 2
mungusBiomeTransformationType = 2
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
warpedMoscoTransformation = true
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
warpedMoscoMobTriggers = [""]
#True if straddleboard enchants are enabled.
straddleboardEnchants = true
#Whether emu should target skeletons.
emuTargetSkeletons = true
#Percent chance for emu leggings to dodge projectile attacks.
#Range: 0.0 ~ 1.0
emuPantsDodgeChance = 0.45
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
#Range: 0.0 ~ 10.0
cachalotVolume = 3.0
#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
#Range: 0.0 ~ 1.0
leafcutterAntFungusGrowChance = 0.0
#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
#Range: 2 ~ 100000
leafcutterAntRepopulateFeedings = 100000
#Max number of ant entities allowed inside a leafcutter anthill.
#Range: 2 ~ 100000
leafcutterAntColonySize = 2
#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
#Range: 0.0 ~ 1.0
leafcutterAntBreakLeavesChance = 0.0
#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
falconryTeleportsBack = false
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
fireproofTarantulaHawk = false
#List of dimensions in which spawning void worms via mysterious worm items is allowed.
voidWormSpawnDimensions = ["minecraft:the_end"]
#All void worm damage is scaled to this.
#Range: 0.0 ~ 100.0
voidWormDamageModifier = 1.0
#Max Health of the void worm boss.
#Range: 0.0 ~ 1000000.0
voidWormMaxHealth = 160.0
#Whether the void worm boss is summonable or not, via the mysterious worm item.
voidWormSummonable = true
#Whether seagulls should steal food out of players' hotbar slots.
seagullStealing = true
#List of items that seagulls cannot take from players.
seagullStealingBlacklist = []
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
clingingFlipEffect = false
[general.spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
grizzlyBearSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
grizzlyBearSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
roadrunnerSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
roadrunnerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
boneSerpentSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
boneSeprentSpawnRolls = 40
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gazelleSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gazelleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crocodileSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crocSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flySpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hummingbirdSpawnWeight = 39
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hummingbirdSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
orcaSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
orcaSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sunbirdSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sunbirdSpawnRolls = 15
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gorillaSpawnWeight = 50
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gorillaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crimsonMosquitoSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crimsonMosquitoSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rattlesnakeSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rattlesnakeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
endergradeSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hammerheadSharkSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hammerheadSharkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
lobsterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
lobsterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
komodoDragonSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
komodoDragonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
capuchinMonkeySpawnWeight = 55
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
capuchinMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caveCentipedeSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caveCentipedeSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
warpedToadSpawnWeight = 80
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedToadSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mooseSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mooseSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicubeSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicubeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
raccoonSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
raccoonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blobfishSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blobfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sealSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sealSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cockroachSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cockroachSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
shoebillSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
shoebillSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
elephantSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
elephantSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
soulVultureSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
soulVultureSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
snowLeopardSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
snowLeopardSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
spectreSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
spectreSpawnRolls = 5
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crowSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crowSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
alligatorSnappingTurtleSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
alligatorSnappingTurtleSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mungusSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mungusSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mantisShrimpSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mantisShrimpSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gusterSpawnWeight = 35
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gusterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
#Range: 0 ~ 1000
warpedMoscoSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedMoscoSpawnRolls = 1000
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
straddlerSpawnWeight = 85
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
straddlerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
stradpoleSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
stradpoleSpawnRolls = 3
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
emuSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
emuSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
platypusSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
platypusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
dropbearSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
dropbearSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tasmanianDevilSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tasmanianDevilSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
kangarooSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
kangarooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cachalotWhaleSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cachalotWhaleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
enderiophageSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
enderiophageSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
baldEagleSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
baldEagleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tigerSpawnWeight = 100
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tigerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tarantulaHawkSpawnWeight = 6
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tarantulaHawkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
voidWormSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
voidWormSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
frilledSharkSpawnWeight = 11
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
frilledSharkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicOctopusSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicOctopusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
seagullSpawnWeight = 21
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
seagullSpawnRolls = 0
[general.spawning.uniqueSpawning]
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
beachedCachalotWhales = true
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
#Range: 0 ~ 100
beachedCachalotWhaleSpawnChance = 5
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
#Range: > 0
beachedCachalotWhaleSpawnDelay = 24000
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
#Range: 0.0 ~ 1.0
leafcutterAnthillSpawnChance = 0.0

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# Configuration file
armor {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
armor_toughness {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
arrow_catcher {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
attack_speed {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
cleave {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
cold_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
crit_chance {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
crit_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
current_hp_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
damage_chain {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
disengage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
draw_speed {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
eldritch_block {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
enchantability {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
execute {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
fire_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
life_steal {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
loot_pinata {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
magic_arrow {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
max_crit {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
max_health {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
movement_speed {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
omnitool {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
overheal {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 4]
I:Weight=4
}
piercing {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 0]
I:Weight=0
}
radius_mining {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
reach_distance {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
shield_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
shield_speed {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
snare_hit {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
snipe_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
spectral_shot {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
spiked_shield {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
teleport_drops {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
torch_placement {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 4]
I:Weight=4
}

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# Configuration file
general {
# If the deadly module is loaded. [default: true]
B:"Enable Deadly Module"=true
# If the enchantment module is enabled. [default: true]
B:"Enable Enchantment Module"=true
# If the garden module is loaded. [default: true]
B:"Enable Garden Module"=false
# If the potion module is loaded. [default: true]
B:"Enable Potion Module"=false
# If the spawner module is enabled. [default: true]
B:"Enable Spawner Module"=true
# If the village module is loaded. [default: true]
B:"Enable Village Module"=true
}

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# Configuration file
affixes {
# A list of type overrides for the affix loot system. Format is <itemname>|<type>. Types are SWORD, RANGED, PICKAXE, SHOVEL, AXE, SHIELD [default: [minecraft:stick|SWORD]]
S:"Equipment Type Overrides" <
minecraft:stick|SWORD
>
# The 1/n chance that a naturally spawned mob will be granted an affix item. [range: 1 ~ 500000, default: 125]
I:"Random Affix Chance"=125
}
bosses {
# The 1/n chance that a naturally spawned mob that can see the sky is transformed into a boss. [range: 1 ~ 500000, default: 85]
I:"Surface Boss Chance"=85
# If a lightning bolt strikes when a surface boss spawn occurs. [default: true]
B:"Surface Boss Lightning"=true
}
frequency {
# The number of generation attempts (per chunk) for boss dungeons. [range: 0 ~ 50000, default: 8]
I:"Boss Dungeon"=8
# The number of generation attempts (per chunk) for boss dungeon variant 2. [range: 0 ~ 50000, default: 8]
I:"Boss Dungeon Variant 2"=8
# The number of generation attempts (per chunk) for ore troves. [range: 0 ~ 50000, default: 8]
I:"Ore Troves"=8
# The number of generation attempts (per chunk) for rogue spawners. [range: 0 ~ 50000, default: 4]
I:"Rogue Spawners"=4
# The 1/n chance (per chunk) that a tome tower may attempt generation. 0 = disabled, lower = more chances. [range: 0 ~ 50000, default: 125]
I:"Tome Tower"=125
}
general {
# The biomes that the deadly module will not generate in. [default: [minecraft:warm_ocean], [minecraft:lukewarm_ocean], [minecraft:cold_ocean], [minecraft:frozen_ocean], [minecraft:deep_warm_ocean], [minecraft:deep_frozen_ocean], [minecraft:deep_lukewarm_ocean], [minecraft:deep_cold_ocean], [minecraft:ocean], [minecraft:deep_ocean]]
S:"Generation Biome Blacklist" <
minecraft:warm_ocean
minecraft:lukewarm_ocean
minecraft:cold_ocean
minecraft:frozen_ocean
minecraft:deep_warm_ocean
minecraft:deep_frozen_ocean
minecraft:deep_lukewarm_ocean
minecraft:deep_cold_ocean
minecraft:ocean
minecraft:deep_ocean
>
# The dimensions that the deadly module will generate in. [default: [overworld]]
S:"Generation Dimension Whitelist" <
overworld
>
# The 1/n chance that a rogue spawner will generate with a CHEST_VALUABLE instead of it's default chest. 0 to disable. [range: 0 ~ 80000, default: 9]
I:"Spawner Rare Loot Chance"=9
}
wanderer {
# If the wandering trader may sell affix loot items as a rare trade. [default: true]
B:"Affix Trades"=true
}

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# Configuration file
general {
# The max height a stack of bamboo may grow to. Vanilla is 16. [range: 1 ~ 255, default: 32]
I:"Bamboo Height"=32
# The max height a stack of cacti may grow to. Vanilla is 3. [range: 1 ~ 255, default: 5]
I:"Cactus Height"=5
# The max height a stack of reeds may grow to. Vanilla is 3. [range: 1 ~ 255, default: 255]
I:"Reed Height"=255
}

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# Configuration file
general {
# The strength of Ancient Knowledge. This multiplier determines how much additional xp is granted. [range: 1 ~ 2147483647, default: 4]
I:"Knowledge XP Multiplier"=4
}

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# Configuration file
general {
# When held in the off-hand, this item makes modifiers change stats in the opposite direction. [default: minecraft:quartz]
S:"Inverse Item"=minecraft:quartz
# The durability damage dealt to an item that silk touches a spawner. [range: 0 ~ 100000, default: 100]
I:"Spawner Silk Damage"=100
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. [range: -1 ~ 127, default: 1]
I:"Spawner Silk Level"=1
}
ignore_spawn_cap {
# The item that applies this modifier. [default: minecraft:chorus_fruit]
S:item=minecraft:chorus_fruit
}
ignore_spawn_conditions {
# The item that applies this modifier. [default: minecraft:dragon_egg]
S:item=minecraft:dragon_egg
}
max_delay {
# The item that applies this modifier. [default: minecraft:clock]
S:item=minecraft:clock
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 10000]
I:max_value=10000
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 10]
I:min_value=10
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -10]
I:value=-10
}
max_nearby_entities {
# The item that applies this modifier. [default: minecraft:ghast_tear]
S:item=minecraft:ghast_tear
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 40]
I:max_value=40
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
I:value=2
}
min_delay {
# The item that applies this modifier. [default: minecraft:sugar]
S:item=minecraft:sugar
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 10000]
I:max_value=10000
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 5]
I:min_value=5
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -5]
I:value=-5
}
player_activation_range {
# The item that applies this modifier. [default: minecraft:prismarine_crystals]
S:item=minecraft:prismarine_crystals
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 50]
I:max_value=50
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
I:value=2
}
redstone_control {
# The item that applies this modifier. [default: minecraft:comparator]
S:item=minecraft:comparator
}
require_players {
# The item that applies this modifier. [default: minecraft:nether_star]
S:item=minecraft:nether_star
}
spawn_count {
# The item that applies this modifier. [default: minecraft:fermented_spider_eye]
S:item=minecraft:fermented_spider_eye
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 20]
I:max_value=20
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:min_value=1
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:value=1
}
spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg. [default: ]
S:"Banned Mobs" <
>
}
spawn_range {
# The item that applies this modifier. [default: minecraft:blaze_rod]
S:item=minecraft:blaze_rod
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 32]
I:max_value=32
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:min_value=1
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:value=1
}

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# Configuration file
wanderer {
# If the generic trade list will be cleared before datapack loaded trades are added. [default: false]
B:"Clear Generic Trades"=false
# If the rare trade list will be cleared before datapack loaded trades are added. [default: false]
B:"Clear Rare Trades"=false
}

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#No comment
["World Generation Settings"]
#define the size for the cave biomes to be generated, by default it is 4.
#Range: 1 ~ 10
caveBiomeSize = 2
#toggle the generation of cave biomes, not sure why would you want to disable it, but up to you
caveBiomeSpawning = true
#toggle the generation of noise caves, the noise caves are the huge caves.
noiseCaveSpawning = true

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{
"inventory": {
"0:0": "{id:\"ftbquests:book\",Count:1b}"
},
"wipeBlacklist": []
}

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"Generate caverns in the underground" = false
"Generate cave tunnels in the underground" = true
"Generate Previous Caves" = false
["This value sets the cavern cave generation size, Big number = Small Cavern Generation"]
#Range: 1.0 ~ 10.0
" XZ Size Value" = 1.0
["This value sets the cavern cave generation height, Big number = Shorter Height Cavern Generation"]
#Range: 1.0 ~ 20.0
" Y Size Value" = 8.24
["This value sets the tunnel cave generation size, Big number = Small Tunnel Cave Generation"]
#Range: 1.0 ~ 10.0
" XZ Size Value" = 1.2
["This value sets the tunnel cave generation height, Big number = Shorter Height Tunnel Cave Generation"]
#Range: 1.0 ~ 20.0
" Y Size Value" = 14.24

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#Tools with the Acquisition enchantment automatically pick up drops.
"Acquisition enabled" = true
#Aerial Affinity is a boots enchantment that increases mining rate when not on the ground.
"AerialAffinity enabled" = true
#Removes minimum and maximum XP costs on the anvil. Anvils are also less likely to break.
"AnvilImprovements enabled" = true
#Lightweight armor is invisible and does not increase mob awareness when drinking Potion of Invisibility.
"ArmorInvisibility enabled" = true
#Storage for maps that automatically updates the displayed map as you explore.
"Atlas enabled" = true
#Refills your hotbar from your inventory.
"AutoRestock enabled" = true
#Unlocks all vanilla recipes.
"AutomaticRecipeUnlock enabled" = false
#Right-click a bat with a bucket to capture it. Right-click again to release it and locate entities around you.
"BatBuckets enabled" = true
#Passive and friendly mobs will heal themselves within range of a beacon with the regeneration effect.
"BeaconsHealMobs enabled" = true
#Beekeepers are villagers that trade beekeeping items. Their job site is the beehive.
"Beekeepers enabled" = true
#Ender pearl storage. Eating a chorus fruit will teleport you to the nearest ender pearl block.
"BlockOfEnderPearls enabled" = true
#A storage block for gunpowder. It obeys gravity and dissolves in lava.
"BlockOfGunpowder enabled" = true
#A storage block for sugar. It obeys gravity and dissolves in water.
"BlockOfSugar enabled" = true
#Bookshelves that can hold up to 9 stacks of books and maps.
"Bookcases enabled" = true
#Campfires no longer damage mobs.
"CampfiresNoDamage enabled" = true
#Candles are made from beeswax and have a lower ambient light than torches.
"Candles enabled" = true
#Cave spiders have a chance to drop cobwebs.
"CaveSpidersDropCobwebs enabled" = true
#Chickens randomly drop feathers.
"ChickensDropFeathers enabled" = true
#Coral can be combined with sea lanterns to make colored variants.
"CoralSeaLanterns enabled" = true
#Coral Squids spawn near coral in warm oceans.
"CoralSquids enabled" = true
#A smaller storage solution with the benefit of being transportable.
"Crates enabled" = true
#Combine a tool or armor with a netherite nugget on an anvil to reduce its repair cost.
"DecreaseRepairCost enabled" = true
#Right-clicking dirt with a shovel turns it into grass path.
"DirtToPath enabled" = true
#Endermites drop endermite powder that can be used to locate an End City.
"EndermitePowder enabled" = true
#Extends the lifetime of netherite-based items before they despawn.
"ExtendNetherite enabled" = true
#Adds custom recipes.
"ExtraRecipes enabled" = true
#Extract enchantments from any enchanted item into an empty book using the grindstone.
"ExtractEnchantments enabled" = true
#A player wearing feather falling enchanted boots will not trample crops.
"FeatherFallingCrops enabled" = true
#Glowballs can be thrown to produce a light source where they impact.
"Glowballs enabled" = true
#Gold variant of vanilla iron bars.
"GoldBars enabled" = true
#Gold version of the vanilla chain.
"GoldChains enabled" = true
#Gold version of the vanilla lanterns.
"GoldLanterns enabled" = true
#Right-click with a hoe to quickly harvest and replant a fully-grown crop.
"HoeHarvesting enabled" = false
#Husks spawn anywhere within their biome and have a chance to drop sand.
"HuskImprovements enabled" = true
#Button to automatically tidy inventories.
"InventoryTidying enabled" = false
#A functional block that speeds up cooking of clay, bricks and terracotta.
"Kilns enabled" = true
#Lumberjacks are villagers that trade wooden items. Their job site is the woodcutter.
"Lumberjacks enabled" = true
#Show maps in tooltips.
"MapTooltips enabled" = true
#Adds decoration and more ores to mineshafts.
"MineshaftImprovements enabled" = true
#Mooblooms are cow-like mobs that come in a variety of flower types. They spawn flowers where they walk and can be milked for suspicious stew.
"Mooblooms enabled" = true
#Crying obsidian and refined obsidian can be used to construct nether portal frames.
"MorePortalFrames enabled" = true
#Villages can spawn in swamps and jungles.
"MoreVillageBiomes enabled" = true
#Playing a record in a jukebox stops background music from playing at the same.
#Creative music tracks may also play in survival mode.
"MusicImprovements enabled" = true
#Netherite nuggets can be combined to create a netherite ingot.
"NetheriteNuggets enabled" = true
#Parrots stay on your shoulder when jumping and falling. Crouch to make them dismount.
"ParrotsStayOnShoulder enabled" = true
#Right-clicking on a grass path block with a hoe turns it back into dirt.
"PathToDirt enabled" = true
#Allows crafting from inventory if the player has a crafting table in their inventory.
"PortableCrafting enabled" = true
#Allows access to chest contents if the player has an Ender Chest in their inventory.
"PortableEnderChest enabled" = true
#Raid horns are sometimes dropped from raid leaders and can be used to call off or start raids.
"RaidHorns enabled" = true
#A lantern that emits light when a redstone signal is received.
"RedstoneLanterns enabled" = true
#A block that acts like sand but is powered like a block of redstone.
"RedstoneSand enabled" = true
#Decorative block made by smelting obsidian.
"RefinedObsidian enabled" = true
#When any action would cause a villager to become a nitwit, it becomes an unemployed villager instead.
"RemoveNitwits enabled" = true
#Removes the potion enchantment glint so you can see what the potion color is.
"RemovePotionGlint enabled" = true
#Shows the contents of a Shulker Box on hover-over.
"ShulkerBoxTooltips enabled" = true
#Allows the night to pass when a specified number of players are asleep.
"SleepImprovements enabled" = true
#Smelt glowstone to get smooth glowstone.
"SmoothGlowstone enabled" = true
#Increases snow layers in cold biomes during thunderstorms.
"SnowStorms enabled" = true
#Allows enchanted books to stack.
"StackableEnchantedBooks enabled" = true
#Allows potions to stack.
"StackablePotions enabled" = true
#Allows stews to stack.
"StackableStews enabled" = true
#Strays spawn anywhere within their biome and have a chance to drop blue ice.
"StrayImprovements enabled" = true
#Tamed animals do not take direct damage from players.
"TamedAnimalsNoDamage enabled" = true
#When applied, this enchantment lets you change the color of the enchanted glint using dye on an anvil. Requires Core 'Enchantment glint override' to be true.
"Tinted enabled" = true
#As long as a Totem of Undying is in your inventory, it will be consumed to protect you from death.
"UseTotemFromInventory enabled" = true
#Barrels available in all types of vanilla wood.
"VariantBarrels enabled" = true
#Bookshelves available in all types of vanilla wood.
"VariantBookshelves enabled" = true
#Chests available in all types of vanilla wood.
"VariantChests enabled" = true
#Ladders available in all types of vanilla wood.
"VariantLadders enabled" = true
#Mobs may spawn with different textures.
"VariantMobTextures enabled" = true
#Villagers are attracted when the player holds a block of emeralds.
"VillagersFollowEmeraldBlocks enabled" = true
#Wandering traders only appear near signal campfires and sell maps to biomes and structures.
"WanderingTraderImprovements enabled" = true